EDUCATION
Simon Fraser University
3nd year Interactive Arts and Technology
- With emphasis on AI and Data science for human - centered systems, extended reality and game design, and design and development for website and mobile platforms.
- Expected graduate Summer 2026
- GPA: 3.75/4.0
TECH SKILLS
Graphic Design
- Photoshop
- Adobe Illustrator
- Figma
- Indesign
- Lightroom
Media Production
- After Effects
- Premiere Pro
Programming
- Java
- Processing
- Python
ACADEMIC PROJECT
Gameplay Design
Digital Games, Simon Fraser University
- Developed and coded a complete, playable game “Magical Harvest: The Power of Vegelandia” using Processing language.
- Designed and programmed game mechanics, character behavior, object interaction in addition to implementing UI assets.
- Demonstrated proficiency in programming, creative problem-solving, and project management throughout the development process.
Video Game Design & Level Design
Multimedia Programming for Art & Design, Simon Fraser University
- Developed and coded a complete, playable 2D first-person farming simulation game “Mega Veggie Mania” using Java language.
- Designed game mechanics, user interface elements, and visual assets using Photoshop to create an immersive gaming experience.
- Designed level modules and progression systems to help discreetly guide the player through the gameplay.
UX/UI Design & Prototype
Information Design, Simon Fraser University
- Partnered with a peer to design and prototype functional websites for company using Figma for interface design and Photoshop for image editing.
- Incorporated creative elements such as photography, interactive features, and video content to enhance user engagement and visual appeal.
- Presented detailed website mockups and interactive prototypes, exhibiting adept use of digital design tools and principles of user experience (UX) design.